Minggu, 27 Februari 2011

[B550.Ebook] Free Ebook Advanced Physics for You, by Keith Johnson, Simmone Hewett, Sue Holt, John Miller

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Advanced Physics for You, by Keith Johnson, Simmone Hewett, Sue Holt, John Miller

Advanced Physics for You, by Keith Johnson, Simmone Hewett, Sue Holt, John Miller



Advanced Physics for You, by Keith Johnson, Simmone Hewett, Sue Holt, John Miller

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Advanced Physics for You, by Keith Johnson, Simmone Hewett, Sue Holt, John Miller

Advanced Physics for You has been carefully designed to be interesting and motivating to the student, with features that make it highly supportive of individual learning. Written by an experienced author team, with the same straightforward approach as the successful New for You GCSE series.

  • Sales Rank: #1402797 in Books
  • Brand: Brand: Nelson Thornes
  • Published on: 2014-11-01
  • Ingredients: Example Ingredients
  • Original language: English
  • Number of items: 1
  • Dimensions: 10.89" h x .74" w x 8.66" l, 2.83 pounds
  • Binding: Paperback
  • 432 pages
Features
  • Used Book in Good Condition

Most helpful customer reviews

3 of 3 people found the following review helpful.
Physics at a glance!
By Arunasalam Krishanth
I just want to say that this book is great! Out of all the physics books I bought for my advanced level course this book was the most useful. This book has the essential topics, neatly organized and made simple for a first time reader to understand.

In fact it was only after I learned from this book, I understood the principle of electro-magnetic induction!!!

More over the colorful pictures arouse a mood of interest to at least turn the pages of the book.

I would also say it is worth paying the price for it...

Are you planning to take physics for your advance level course? Just buy Advanced physics for you for reference!

See all 1 customer reviews...

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Jumat, 25 Februari 2011

[F443.Ebook] Free Ebook Help Me Be Good About Stealing, by Joy Berry

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Help Me Be Good About Stealing, by Joy Berry

Ages 4–7

As an educator, human developmentalist, and the “Inventor of Living Skills Books for Kids,” Joy Berry knows kids. Her books teach children about taking responsibility for themselves and their actions. With sales of over 85 million books, Joy has helped millions of parents and their children.

Help Me Be Good About Stealing helps children replace “Misbehavior” (stealing) with a good behavior in an inviting format that includes text and cartoons.

Each book in the Help Me Be Good Series defines a misbehavior, explains the cause of the misbehavior and its negative effects, and offers children and parents practical advice for tuning the misbehavior into acceptable behavior.

The complete Help Me Be Good series includes:
Being a Bad Sport
Being Bossy
Being Bullied
Being Careless
Cheating
Complaining
Being Destructive
Disobeying
Fighting
Being Forgetful
Gossiping
Being Greedy
Interrupting
Being Lazy
Lying
Being Mean
Overdoing It
Breaking Promises
Being Rude
Being Selfish
Showing Off
Snooping
Stealing
Throwing Tantrums
Tattling
Teasing
Being Wasteful
Whining

  • Sales Rank: #522348 in eBooks
  • Published on: 2013-03-16
  • Released on: 2013-03-16
  • Format: Kindle eBook

Most helpful customer reviews

1 of 1 people found the following review helpful.
Stealing the Show
By Barbara Mojica
This kindle edition is part of the Joy Berry series designed to help parents define, explain and eliminate common bad habits often displayed by young children. In this book two friends, Karen and Lennie talk about stealing. Karen decides that Lennie does not need all his candy so she decides to steal some of it. As with other books in the series, the author defines the negative behavior, explains the possible causes and effects of the behavior and suggests how the child might replace it with positive behavior. So instead of berating a child, the author talks about why the behavior is not the best choice, how the other person feels, and suggests what you should do to remedy whatever harm has been done. Pictures are done in cartoon format with speech bubbles. In this kindle edition, some impact is lost because the pictures are so small. Still the book is well done and a valuable teaching resource.

0 of 0 people found the following review helpful.
Great book for kids and parents
By K. April Holgate
Such a great book for kids and adults to read together!! Joy Berry has a wonderful way of bringing things to a kids level to help them understand things better. Sometimes as an adult we forget kids see and process the world differently than us.

Beautifully illustrated to help kids pay attention while learning valuable life lessons!

This series is wonderful for any home or classroom! I want them for he community center where I work!! I am also thrilled they are being made available as ebooks!!

0 of 0 people found the following review helpful.
Great book for kids
By Ania
I bought this book to help my daughters to understand difficult subject as stealing.
I was surprised how great book it is! Author explains with simple language what stealing is, why some people are doing it and why it is bad. My girls enjoyed this book and they really loved the illustrations!
Will recommend this book to any parent with small kids.

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Minggu, 20 Februari 2011

[E362.Ebook] PDF Ebook The Legend of the Candy Cane (Holiday Readers), by Carole Marsh

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The Legend of the Candy Cane (Holiday Readers), by Carole Marsh

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The Legend of the Candy Cane (Holiday Readers), by Carole Marsh

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The Legend of the Candy Cane (Holiday Readers), by Carole Marsh

With this charming 12-page book, kids will love the stories, puzzles, trivia, legend and lore. The Candy Cane book combines reading and activities in a kid-friendly format. Written at a second or third grade level, the clear, readable style easily captures and maintains kids' interest. In this book, the kids will discover: How candy canes have been around for hundreds of years. How the shape of candy canes represent a shepherd's crook. How the first candy canes were pure white, without any stripes. And More!

  • Sales Rank: #1255520 in Books
  • Published on: 2003-08-01
  • Original language: English
  • Number of items: 1
  • Dimensions: 8.14" h x .11" w x 5.38" l, .6 pounds
  • Binding: Paperback
  • 12 pages
Features
  • ISBN13: 9780635021243
  • Condition: New
  • Notes: BRAND NEW FROM PUBLISHER! 100% Satisfaction Guarantee. Tracking provided on most orders. Buy with Confidence! Millions of books sold!

Most helpful customer reviews

2 of 2 people found the following review helpful.
This is NOT a reader
By Baroque
For Aussie who are buying this book.....it's not a reader, it an activity book. Here in Australia a reader is a simple book for children who are starting to read or are learning to read. The book always has large print and a simple story. This was a disappointing purchased because the readers (I purchased all four) were for newly reading child to have a Christmas story, so she can read with an older family member on Christmas day.

0 of 0 people found the following review helpful.
Not what I expected.
By Bridget Smith
Since, the title of the booklet was "The Legend of the Candy Cane", I thought that it would actually...you know...tell the story of the Legend of the Candy Cane. Wrong! Just an activity booklet that dedicates a page here and there to candy cane facts. For $3, you should get atleast a half dozen of these. It is basically six pieces of paper folded in half, and printed on what appears to be a standard Ink Jet printer. I'm sure you could find some candy cane pages for free online, and just print your own. Don't waste your money on this.

0 of 0 people found the following review helpful.
The Legend of the Candy Cane
By Doris Hillger
I guess it would have been all right for a child. I wanted it for an adult Christmas reading. I would have liked for Amazon to mention that the book was not the real legend.

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Kamis, 17 Februari 2011

[I621.Ebook] Download PDF Getting Older - Moving Smarter: Walking and Running Tips, by Joe Sinclair

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Getting Older - Moving Smarter: Walking and Running Tips, by Joe Sinclair

What if your best days aren’t behind you? What if your future holds more than simply watching TV and snacking all day? What if you are still capable of achieving impressive physical feats?



It was questions like these that moved author Joe Sinclair to decide to become a marathon runner—after turning sixty-two. He soon accomplished his goal, but was disappointed to find himself an anomaly as an older runner. A firm believer that there is an athlete in all of us—regardless of age, shape, or body type—Sinclair is now passionate about encouraging others to not give in to a sedentary lifestyle.



While it is essential to do only what your body lets you do, the truth is that we are capable of a lot more than we think. Candidly addressing the challenges that face aging runners, Getting Older, Moving Smarter highlights variations you can use to adjust your walking or running routine to better suit you.



You can never be too old to start actively pursuing a healthier life. Joe believes that with just thirty minutes of cardio fitness a day, you can uncover a sprightlier you and experience the best years of your life. Why not start today?

  • Sales Rank: #1859054 in eBooks
  • Published on: 2015-02-02
  • Released on: 2015-02-02
  • Format: Kindle eBook

About the Author

Joe Sinclair is a practicing educator who also spends his days as an author and athlete. He holds MS degrees in physical education and school administration, as well as EdS and EdD degrees in educational leadership.

While he remained active in sports throughout his forty-six-year career as an educator, which included serving as a highly regarded superintendent of schools in various North Carolina districts for more than twenty years, it wasn’t until after his sixty-second birthday that he decided to become a marathon runner. He has since made his mark in the world of running.

The author of Putting Life on the Finish Line and The Marathon Called Educational Leadership, Sinclair has also written the children’s books Lulu the Snow Goat, Queenie and Little Joe, and Willie the Woolly Worm.

He and his wife, Claryce, live in Statesville, North Carolina.

Most helpful customer reviews

0 of 0 people found the following review helpful.
An authentic voice
By Linda O'Neal
Joe Sinclair speaks with an authentic voice. He has the credibility of a person who has resumed running and knows what he is saying. I especially like the opening chapter titled Offsetting Speed with Wisdom as We Get Older. He covers both walking and running and has sage advice for each sport. This book is so practical and contains all the real tips including skin, nutrition, physical adjustments for the entire body and developing a program. I highly recommend this book and endorse Joe Sinclair!

0 of 0 people found the following review helpful.
Five Stars
By Elizabeth W. Carter
This book is an excellent guide to improving your overall health through walking and running.

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Selasa, 01 Februari 2011

[Z682.Ebook] PDF Ebook Beginning Google Glass Development, by Jeff Tang

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Beginning Google Glass Development, by Jeff Tang

Beginning Google Glass Development is your number one resource for learning how to develop for Google Glass--the paradigm-shifting mobile computing platform taking the world by storm now and for years to come. Mobile developers have always had to think for the future, and right now that means getting started with Google Glass.

This book is incredibly hands-on with many exciting projects. You will learn the basics of Glass and how to set up your development environment, through to every Glass development topic using Glass Development Kit (GDK):

• Glass User Interface

• Camera and Image Processing

• Video: Basics and Applications

• Voice and Audio

• Network, Bluetooth, and Social

• Locations, Map, and Sensors

• Graphics, Animation, and Games

You will also learn how to develop enterprise and web-based Glass apps using the Mirror API. Each topic is full of examples that illustrate what Glass can truly do and help you quickly start developing your own apps.

Jeff Tang has successfully developed mobile, web, and enterprise apps on many platforms, and cares immensely about user experience. He brings his vast knowledge to this book through cool and practical examples, which will excite and tantalize your creativity.

This book is for any developer who is keen to start developing for Glass with GDK or the Mirror API. Whether you are an Android, iOS, web, or enterprise developer, you do not want to miss the chance that Glass becomes the next big thing. Get started with Beginning Google Glass Development and be inspired today.

What you’ll learn• Glass User Interface

• Camera and Image Processing

• Video: Basics and Applications

• Voice and Audio

• Network, Bluetooth, and Social

• Locations, Map, and Sensors

• Graphics, Animation, and GamesWho this book is for

This book is for any developer who is keen to start developing for Glass. You may have worked with iOS apps, Android apps, or both – but you can start developing with Glass today using this book.

Table of Contents

01 - Getting Started

02 - Hello Glass! Your First GDK Glassware

03 - Glass User Interface

04 - Camera and Image Processing

05 - Video: Basics and Applications

06 - Voice and Audio

07 - Networking, Bluetooth, and Social

08 - Locations, Maps, and Sensors

09 - Graphics, Animations, and Games

10 - The Mirror API (The Mirror API and Enterprise Apps)

  • Published on: 2014-10-01
  • Binding: Paperback
  • 358 pages

About the Author

Jeff Tang has successfully developed mobile, web, and enterprise apps on many platforms. He became a Microsoft Certifi ed Developer and a Sun Certifi ed Java Developer last century; had Apple-featured, top-selling iOS apps in App Store; and was recognized by Google as a Top Android Market Developer. Jeff has a master’s degree in computer science with an emphasis on artificial intelligence and believes in lifelong learning. He loves playing basketball (he once made 11 three-pointers and 28 free throws in a row), reading Ernest Hemingway and Mario Puzo, and fantasizing about traveling around the world.

Most helpful customer reviews

2 of 2 people found the following review helpful.
A great guide to the leading edge
By Ben Stein
Personally, I speculate that Google Glass will never be a big hit for use by every person, every day. I do, however, think that Glass will be a game-changer in some very important contexts, including education, any technical activity involving visual inspection of things like engines, myriad uses for hobbyists, possible medical applications, and many others.

There are a lot of sophisticated apps to be written in support of all that! I doubt that we will see many great Glass apps in the near term that are cheap or free. Useful Glass apps will be high-value apps that sell at strong prices, and will be well worth the developer's time.

This book considers that this technology is on the leading edge, and makes its audience clear from the start. You'll need skills, and of course Glass, to unlock the excellent hands-on potential of this book. However, it also does a great job of conveying the possible applications of Glass, making it worthy of review even if heads-down coding isn't in your short-term plan.

Glass enthusiasts can skim over the source code and enjoy the author's patient, playful style. Developers, reading this book with intent to acquire new skills and experiment with Glass, will find it is rich with the detail they need to get from point A to point B. This book is a good resource for anyone thinking of working with Glass.

1 of 1 people found the following review helpful.
Great book, comprehensive like no other
By Andres Calvo
Disclosure: I was the technical reviewer for this book.

Glass is such a new device that we are only beginning to figure out what it can do. While you can take almost any Android app and run it on Glass (since Glass is also an Android device), the resulting user experience would be a disaster. It'll take time and experience to figure out what works best on Glass. Beginning Google Glass will get you started--and more.

The book is very very comprehensive. The first three chapters cover what you would expect out of any book on Glass:

Chapter 1. Getting Started.- Talks about Glass, the GDK, and the Mirror API. If you already know what these are, you should be able to skip this chapter.

Chapter 2. Hello, Glass! Your First GDK App.- Shows you how to create a project. Worth reading if you are just starting out, but if you've already created a Glass project you should be able to skip.

Chapter 3. Glass User Interface.- Discusses live cards and immersions--the pinnacles of Glassware. Peruse these sections until you feel comfortable with them because they are the foundation of every Glassware.The chapter also shows you how to create immersions based on OpenGL, but that may not be for everyone.

There are seven chapters to go and the essentials have already been covered. The rest of the book is what makes it comprehensive. It does a great job of showing you what Glass can do and teaches you how to leverage existing open source software to implement complex features.

Chapter 4. Camera and Image Processing.- Shows you how to take pictures, implement a custom camera app that supports preview and zoom, recognize QR codes, utilize Tesseract's OCR engine, and create Glasssware that uses OpenCV (i.e., a computer vision library).

I found that recognizing QR codes is a particularly awesome asset for Glass development.I forgot who developed it, but the system that lets doctors pull up a patient's information by scanning a QR code in the room is a great example.

Chapter 5. Video: Basics and Applications.- Capture videos, use OpenCV to process videos, use FFmpeg to process videos, and play youtube videos on Glass. OpenCV and FFmpeg are a pain in the behind to setup, but having instructions that we know work on Glass makes the process less painful.

Chapter 6. Voice and Audio.- Play sounds, record audio, detect pitch (e.g., as in a guitar tuner), detect DTMF touchtones, and indentify songs ala shazam.

Chapter 7. Networking, Bluetooth, and Social.- Get information from web servers with HTTP, use socket programming to build clients and servers, and develop with bluetooth classic and low energy. This chapter shows you quite a lot about talking to other devices.

Chapter 8. Location, Map, and Sensors.- Contextual awareness is essential on Glass. Glassware should present timely and relevant information, and contextual awareness helps you do just that. This chapter shows you how to get the user's location with GPS and how to display geographic data on maps. Note that the maps used in this chapter are the same Google Maps that you know and love from your mobile devices. It is not the perspective map used by Glass's default navigation app.

This chapter also shows you how to use the inertial sensors of Glass (that is, the compass, accelerometer, and magnetometer). Together, these sensors let you figure out where the user is looking at. These sensors let your apps use head gestures on Glass. The chapter also shows you how to detect shake gestures, make a compass, and detect fluctuations in magnetic field with the magnetometer.

Chapter 9. Graphics, Animation, and Games.- With graphics and animation, you can implement custom Views that meet the specific needs of your Glassware. This chapter also shows you how to run three game engines on Glass: Cocos2d, libgdk, and AndEngine. If you find the mini games Glassware entertaining, this chapter is for you.

Chapter 10. The Mirror API.- Although the focus of the book is on the GDK, this last chapter talks about the Mirror API. It shows you how to setup a Mirror API project with either PHP or Java, and it covers how to create static cards, subscriptions, and more. It also shows you how to create a hybrid app that uses both the Mirror API and the GDK. In this case, the Mirror API is used to start the GDK app.

Overall, the book is a great read. You will certainly get lots of ideas for Glassware while reading it. The book will show you how to get started implementing them.

2 of 2 people found the following review helpful.
Helpful for non-engineers too!
By Steve
“Beginning Google Glass Development...Start Developing Google Glassware today!" is meant mainly for software engineers, but I read the non-technical parts, and it's a great book! I had not really followed the whole story very closely behind Google Glass until I read Jeff's book. It's part of the "wearable computing movement", which I now appreciate to be a very significant emerging segment. As Jeff notes, "can you imagine the use of Glass in cases where smartphones are not appropriate or convenient, especially where hands-free devices are required or when the moment would be over if you had to take the time to reach for your smartphone to take a picture or video? Or imagine you need to access some quick information or have answers to some quick questions while your hands are busy with, for example, cooking, fixing something, playing with your kids, playing cards, or even doing surgery."

Jeff references silicon valley legendary VC and forecaster, Mary Meeker: "wearable computing is emerging as the type of significant technology shift that will drive innovation in the way personal computing did in the 1980s or mobile or tablets are doing now".

Jeff's book describes how to write android apps for Google Glass, that can take advantage of many native capabilities of Glass including voice recognition and other types of audio, video, networking, geo-location, graphics, image processing, among many other core features.

For me, I look forward to when manufacturers can miniaturize the tech so that it can fit into a normal sized-glass frame. That will happen. Imagine all of the applications in the military, health care, law enforcement, manufacturing, distribution...on a walk... I highly recommend this book.

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